fine? It's not earth-shattering, but it's easily enough to deliver a 720p 30 fps experience on the switch with very little compromise, as well as a 60 fps experience with DRS and some visual downgrades if they design the multiplayer with the Switch in mind. The handful of games that have used it in the past have been. It basically a hybrid solution that eliminates the latency issues of cloud gaming by doing the core processing on the hardware and offloading as much as possible. If you are playing COD online, MS can base that experience around the cloud augmented processing tech they've had since Crackdown 3. As such, this isn't as impossible as people are making it out to be. It's parity in the ONLINE game, not the single player. If you want to hear more about what Phil had to say regarding Microsoft's acquisition of ABK, be sure to check out our sibling site Pure Xbox. I want you to feel like 100% part of the Call of Duty Nation." "We've been on the other side of some of those skins and times, even this beta wasn't on Xbox the first week, I just, I don't think that helps the community, I don't think that helps the game.if you're a Nintendo player. Spencer went on to mention how Xbox has obviously been restricted from certain Call of Duty content (and even betas) in the past, and admits it doesn't help the community or game: So I want the Call of Duty nation to feel supported across all platforms." "I say as much as we can on parity because clearly, some platforms have resolution and frame rate differences just based on performance, but there's nothing else, we have no goal of somehow trying to use Call of Duty to get you to buy an Xbox console. "For Call of Duty players on PlayStation, and in the future, on Nintendo, I want you to feel 100% part of the community, I don't want you to feel like there's content you're missing out, there's skins you're missing out, there's timing that you're missing out on, that's not the goal, the goal is 100% parity across all platforms as much as we can for launch and content.
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